New staff tools, a full faction system, Altar Wars, code locks, a new spawn, weapons and a lot more. The interfaces and models are live renders from our Unity project, and the rest are straight from in game. Click any shot to see it full size.
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Faction App Screens
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New Interfaces
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Custom Plugins
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Brand New Spawn
Player & Staff Tools
In-Game Interfaces
Every menu is built in the same Steve's Network style: navy panels, purple accents, and layouts you can read at a glance mid-fight.
Faction NetworkThe complete faction app in 20 screens: discover factions, apply, create your own, run your members and roles, plus the staff approval tools.
/faction
Staff Panel V3Player records, tickets, history and punishments in one workspace.
/staff
Discover FactionsOfficial factions get their own showcase cards.
/faction
Player ReportsA guided four-step report: pick a player, pick the rule, add details, confirm.
/report
Ticket QueueStaff claim open reports so nothing gets missed.
/tickets
Altar War HUDThe new scoreboard: altar and loot control, standings and your group.
/altarwar
Altar War Slim HUDA compact bar that stays out of the way mid-fight.
Code Lock4-digit codes on doors and storage.
/lock
Jail PanelSentence timer and reason, always on screen while jailed.
Item HealthSee structure HP as you hit it.
Sort ItOne-click inventory sorting, restyled.
Where It All Starts
The New Spawn
Where every life on Steve's Network starts. Neon halls with everything a new player needs to know, a shopping district, a judicial wing and a stargate out to the map.
Info HallFaction info, how to join a faction and the server rules, on every wall.
Floor PlanTop-down view of the whole spawn.
Main Corridor
Shops or Judicial
Map HologramA live terrain table of the map.
Stargate ExitStep through to head out into the world.
Staff Offices
ElevatorsWorking floor-select elevators.
Nuka-Cola on Tap
Spawn at NightSearchlights and aurora over the entrance.
Shopping DistrictCoffee, a gun shop and more, lit up at night.
Out Front
Court · Jail
The Judicial Wing
Court
Jail Entrance
Holding Cell
Inside the CellLaser walls. Nobody walks out early.
Serving a SentenceThe jail panel live in game.
Explore
The World
Cities, snowy outposts, crash sites and harbours. A few spots worth the trip.
City Overlook
The Falls
Snow Outpost
Racetrack Valley
Military Base
Crash Site
Scrapyard
Harbour Town
Neon Strip
Aurora Nights
Lighthouse
The Dam
Drive-in
Quality of Life
Gameplay Upgrades
Smaller changes you will notice every session.
HUD StylesNew HUD designs, from compact bars to full status panels.
Ping SystemMark a spot for your squad.
Paintable VehiclesGive your ride a fresh coat of paint.
Ammo OverhaulNew ammo crates and boxes, labelled by calibre.
Ranger Ammo Box
Armoury
Weapons Revamp
New and reworked guns, from carbines to heavy launchers.
The Full Lineup
Drum-fed Rifles
Belt-fed LMG
Heavy Launcher
Taped-up Carbine
Out in the Wasteland
Creatures, Builds & Props
Something to hunt, landmarks to find and things to place.
Deathclaw V4Fourth pass on the Deathclaw: new model, horns and posture.
Spotted in the WildKeep your distance.
Stargate
Drop Pod
Thunderhawk Thruster
Eat-o-tronic
Nuka-Cola Machine
Under the Hood
Custom Server Plugins
The code behind the screens. All custom, all written for Steve's Network. Here is how each one works.
RocketMod
Steve's Moderation
One panel for the whole staff team, built so punishments are fair, consistent and checked.
Four staff tiers: Guides can look but not act, Moderators handle everyday rule breaks, Administrators handle the serious ones, and Management oversees everything.
Every punishment comes from our published rules table. Repeat offences escalate automatically, so the same rule break gets the same outcome no matter which staff member handles it.
Serious punishments need a second pair of eyes. A Moderator can submit one, but nothing happens until an Administrator approves it.
Overturned cases stay on record for transparency but no longer count against you.
Jail is built in. Your sentence only counts down while you are online and carries over if you reconnect or the server restarts.
/staff/jail
RocketMod
Reports & Tickets
Reporting a player takes a few clicks and lands with a real person.
Type /report and a guided flow walks you through it: choose the player, choose the rule, describe what happened, confirm.
Reports go into a shared queue. A staff member claims your ticket, so it never sits unread.
Staff meet you in a dedicated support room to sort it out face to face.
/report/tickets
RocketMod
Steve's Factions
A full faction system that runs on the server, so what you see is always the real state of your faction.
Create a faction with its own name, motto, description and logo. Logos are submitted as a link and checked by staff before they show up.
Six default roles from Owner to Recruit, plus custom roles with exact permissions: who can invite, review applications, edit the listing and more.
Recruit your way: open, invite-only or by application. Write your own application questions, then accept, decline or request an interview, with private notes for officers.
Official factions are linked to server groups, so their perks switch on and off automatically.
Staff can approve new factions and restrict players who abuse the system.
/faction/factionadmin
RocketMod
Altar Wars
A scheduled faction event where groups fight to hold the altar.
When the event starts, factions race to take the altar and the loot zone.
Control goes to whichever faction holds the zone, and points build up the longer you hold it.
The new V2 scoreboard shows who holds each zone, the live standings and how your group is doing.
At the end, the winners get the spoils from a loot table that staff can tune.
/altarwar
RocketMod
Steve's Essentials
Our own take on the essentials toolkit, with fair teleporting built in.
Teleport requests, homes, warps and spawn all live in one plugin.
Teleports are combat-aware. If you have just been in a fight, you cannot teleport out of it.
A short countdown runs before every teleport, and you need to stay put until it finishes.
Cooldowns stop teleport spam.
/tpa/home/warp/spawn
RocketMod
Steve's Codelock
Lock any door or storage container with a 4-digit code.
Look at a door or storage container you or your group own and type /lock.
Set a 4-digit code on the keypad. Anyone else needs that code to get in.
Only players you authorise can change the code.
If the code changes while someone is typing, they are told to close the keypad and try again.
/lock
RocketMod
Item Health
Know exactly how much damage your raid is doing.
Hit any structure or barricade and a health bar pops up with its name and remaining HP.
The bar fades out a few seconds after you stop hitting.
OpenMod
Bot AI Battles
Team-based AI battles for events.
Staff spawn two armies of bots, arm them and send them into a fight.
Bots path around obstacles and chase moving targets.
/botspawn/botgoto
OpenMod
Offline Raid Protection
Your base gets protection when your group is offline. It is automatic, with no claims and no commands.
How it decides is kept private, so it cannot be gamed.
Server
Logging
Staff have the records they need to investigate reports and settle disputes.
What is logged and how stays private.
See It Yourself
Come check it out in game
Everything here is live or on its way. Follow development and give feedback in our Discord.